
Mech Showcase
ABOUT
Since 2019, Steve has been creating high-quality visual effects with expertise across the entire 3D pipeline —modeling, texturing, rigging, animation, lighting, rendering, and compositing. That along with coding skills which includes tool development in Python, gives him the ability to bridge the gap between creativity and technology. Steve has a proven track record in developing production tools, optimizing workflows, leading teams, and managing extensive digital asset libraries. His experience spans both real-time gaming applications and feature films, adapting to the unique demands of each.
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Steve is very passionate about learning and staying on the cutting edge of technological advances. His current focus is on developing procedural assets and integrating USD file formats into large-scale projects.
